4.0.3 Hunter Custom Power Aura focus indicator, red dot version 1.0


I made a focus indicator that shows you how much focus you currently have. For each 20% of focus you'll see one more cirlce.


focus indicator
focus indicator

On 20% focus you only see the biggest circle to the left.


*Note: this is an "Import Set" code package. Make sure you use the Import Set command to bring in the entire page of 5 auras.
Set=Fokus@
Aura[49]=Version:4.1; b:0.0353; g:0.0627; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:-28; bufftype:10; texture:72; alpha:0.6; threshold:40; PowerType:2; combat:true; size:0.18; y:200; texmode:2@
Aura[50]=Version:4.1; b:0.0353; g:0.0627; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:3; bufftype:10; texture:72; alpha:0.44; threshold:60; PowerType:2; combat:true; size:0.16; y:200@
Aura[51]=Version:4.1; b:0.0353; g:0.0627; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:33; bufftype:10; texture:72; alpha:0.3; threshold:80; PowerType:2; combat:true; size:0.15; y:200@
Aura[52]=Version:4.1; b:0.0353; g:0.0627; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:60; bufftype:10; texture:72; alpha:0.15; threshold:100; PowerType:2; combat:true; size:0.14; y:200@
Aura[53]=Version:4.1; b:0.0353; g:0.0627; thresholdinvert:true; icon:Spell_fire_meteorstorm; x:-60; bufftype:10; texture:72; alpha:0.8; threshold:21; PowerType:2; combat:true; size:0.2; y:200; texmode:2@



4.0.3 Hunter Custom Power Aura focus indicator, green dot version 1.5

Display green dots as focus is consumed or regenerated.


greenfocuspowa.jpg

*Note: this is an "Import Set" code package. Make sure you use the Import Set command to bring in the entire page of 5 auras.
Set=Fokus@
Aura[25]=Version:4.9; b:0.1608; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.5059; x:-28; bufftype:10; texture:72; alpha:0.6; PowerType:2; threshold:40; combat:true; size:0.13; y:200; texmode:2@
Aura[26]=Version:4.9; b:0.2157; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.5529; x:6; bufftype:10; texture:72; alpha:0.54; PowerType:2; threshold:60; combat:true; size:0.16; y:200@
Aura[27]=Version:4.9; b:0.2; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.6275; x:45; bufftype:10; texture:72; alpha:0.39; PowerType:2; threshold:80; combat:true; size:0.2; y:200@
Aura[28]=Version:4.9; b:0.1804; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.6196; x:90; bufftype:10; texture:72; alpha:0.28; PowerType:2; threshold:100; combat:true; size:0.24; y:200@
Aura[29]=Version:4.9; b:0.2; thresholdinvert:true; icon:ability_hunter_mastermarksman; r:0.5765; x:-60; bufftype:10; texture:72; alpha:0.8; PowerType:2; threshold:21; combat:true; size:0.1; y:200; texmode:2@



Custom Power Aura Low Mana warning and Also My linked Viper Warning

The High mana warning will only show IF you are in Aspect of the Viper AND you are above 80% mana. You can change this if you want to a lower percent.
The Low mana warning Always shows up when you go below 10% mana regardless of what aspect you might be in. I have including two videos so you can
see what they look like. In order for these to work I have to export a whole page not just a single aura or it will break the linking so when you import go to a
blank page on your character specific area and import the set there.



Set=Page 1@
Aura[1]=Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0.16862745098039; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_AspectoftheViper; size:nu2.5099999904633; torsion:nu1.25; r:nu0.12549019607843; y:nu31; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu5; alpha:nu1; aurastext:st; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st2; inVehicle:bofalse; speed:nu1.5; anim2:nu8; stacksOperator:st=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu80; exact:bofalse; textaura:bofalse; sound:nu12; wowtex:bofalse; groupOrSelf:botrue; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Viper; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:botrue; isSecondary:bofalse; thresholdinvert:botrue; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@
Aura[2]=Version:st3.0.0E; gcd:bofalse; TimerInactiveDueToMulti:botrue; b:nu1; anim1:nu1; g:nu0.16862745098039; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu2; torsion:nu1; r:nu0.12549019607843; y:nu30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu9; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.69999998807907; aurastext:stTurn Off Aspect of the Viper !!!; symetrie:nu1; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st1; inVehicle:bofalse; speed:nu1.5; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu80; exact:bofalse; InactiveDueToState:bofalse; textaura:botrue; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Viper; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:botrue; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@
Aura[3]=Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu6; g:nu0.011764705882353; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu2.5099999904633; torsion:nu1.2000000476837; r:nu1; y:nu30; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu9; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu2; alpha:nu1; aurastext:st; symetrie:nu3; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu2; anim2:nu2; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu10; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu13; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st???; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu2; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1@